#full mechanics aerial
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Reblogging and adding a comment is the right way :)
Nice! I too have an FM Aerial sitting on my desk and waiting to be built, can't wait to get to her :D
Trying out Gunpla for the first time! They don't look super clean and it took me literally like two hours BUT HEY.
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FM Gundam Aerial Permet Score Six
Maybe it's because I'm struggling with stress and depression, but I didn't enjoy this build as much as the retail kit. It also feels a little worse somehow, despite being the same kit. Regardless, it looks beautiful with the blue glitter shell units and the vibrant green beam effect parts.
Back when the FM Aerial was first released, the HG PS6 Aerial was still a few months away and I was impatient to have one in my collection. So I followed a few tutorials and painted the shell units on the FM Aerial metallic blue to give it the Score Six effect. Sasly the smokey gray shell unit covers on the retail kit really hide the color and keep it from popping. Now that I have a proper Score Six kit, I may try and disassemble my retail kit and repaint those shell units metallic red again.
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Finally fully finished my first gunpla! Picked up a couple sets last month, and this is the first one I've done the whole panel lining + paint + topcoat on. Next up is calibarn, that one including an aftermarket decal set too. Some detail shots after the read more!
#gundam#gunpla#really really happy with how this turned out#though i do want to redo the painting on the shield at some point#the other kits i have are hg aerial and calibarn as well as full mechanics aerial and the mg unicorn (that one is still in the box)
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SHE ARRIVED
#mobile suit gundam#gundam#g-witch#gwitch#mobile suit gundam the witch from mercury#gundam witch from mercury#xvx 016 gundam aerial#gundam aerial#gunpla#gundam plamo#full mechanics
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God damn, FM parts leave you feeling like you accomplished nothing after an 8 hour day 💀
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I started this right before midterms so it took me nearly 2 months to apply the decals
but now it's done
#gundam#gunpla#model kit#aerial#full mechanics#witch from mercury#gundam witch from mercury#decals are a pain#gundam the witch from mercury#fm gundam aerial#mobile suit gundam#gundam aerial#midterms#I realized after taking the photo that I left a gund-bit on the ground#oh well
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Finally finished this after trying to find time for it for a good week or so
Can't wait to do the rest I got!
#i have a full mechanical Aerial which im real excited to get to#but i wanna get my other high grades out of the way first#probably gonna do regular HG aerial or HG Gundam Pharact next
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Full Mechanics Aerial in Kirito poses! Such a fun kit, maybe I'll panel line and paint her at some point
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i apologize for my lack of creative output for the past two months, as work and life in general has been very stressful, and i have been spending my free time abruptly getting into gunpla which turns out to be a very exciting and satisfying hobby
#cant decide if i want the full mechanics aerial or if i should wait for her inevitable MG. idk how those two lines compare really#sword son is temporarily on the shelf to keep the robots company until it gets more filled out#gundam#gunpla#abstractcactus2 blogging
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a guy watches one (1) gundam anime and buys a gunpla. lesbians have such power over me.
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You dream of rain. You dream that the ink that is your flesh is running off the page, smeared into dark rivulets on the vellum. When you wake, you can still feel a stiffness in your back; as if your spine is being held tautly by yarn.
In the dark of the cabin, your mind enumerates sensations as your eyes adjust: The sway of the gondola. The vibration from the engine in the starboard nacelle above you, rattling slightly – still no replacement for the broken fuel intake.
The noise of water rapping against a porthole window.
Hello, delicious friends. It appears that time, very disrespectfully, has chosen to march on until it is very nearly April. The time has come to talk about our major future plans for Fallen London.
A new major storyline
Firmament is Fallen London’s next major expansion, a main story arc that adds on to the game’s ongoing progression. Acquire an airship – permanently, this time. Fly to the Roof. Explore the stalactite fields ruled by the Starved Men, the carved paths of the Moon-MIsers, the inverted jungles of the Antipelago, and more.
This expansion focuses on the Roof. Just like the unterzee gets stranger and darker as you zail away from familiar shores, so do the upper airs of the Neath contain more than what you know about. As these castles on the ceiling open to you, you will learn more.
Firmament will launch over the course of April, with a prologue becoming available on April 11th, and the full first chapter on April 18th.
While Firmament is in some ways a follow-up to the Railway storyline, we are aware of how long it takes to get to the very end of the game’s (current) highest-level story. When Firmament launches, you will be able to start it as long as you have already begun the Railway storyline and reached Ealing. While you will need to advance your railway further to access the latter parts of Firmament, there should be ample time to catch up on the Railway in between Firmament chapters.
New mechanics
The Railway arc added new advanced skills. During the Zeefarer cycle we added revamped Zee travel and the new Boon/Burden mechanic. This set of updates comes with its own mechanical expansions to the game.
New item slots
Airships make their return as full-fledged items. Much like zeefaring ships, they serve you mostly in air travel – Aerial Prowess and Aerial Armament also make their return. But we’re also adding a few other item slots, while we’re at it.
Adornment includes all manner of jewellery and accessories – rings, necklaces, earrings, neckties, brooches, and more. Previously, items in this vein would appear in slots like Gloves or Clothing, leading to the somewhat odd mental image of wearing your Pendant of Helicon Amber and nothing else. With this update, these items gain their own space, enabling more player expression and empowering players to reach slightly higher stats.
Several existing items will be shifted to the Adornment slot, slightly buffing them by allowing them to stack with other existing items. Adornment is intended to be a part of the game from relatively early on – around the later parts of Making Your Name. A new Bazaar store, selling Adornments, will be added in a future update.
Crew is a complement to both ships and airships. We’ve long wanted to give ship crews (distinct from the vessels themselves) a bit more personality. Are they experienced or green? Are they Admiralty men through and through, or a band of privateers and villains? These kinds of concepts never really fit the Companion or Affiliation slots, so we are creating a purposeful slot for them.
Crews will be made available in a future update, initially accessible to players who have a ship.
Luggage may seem like a slightly odd addition, but so much of Fallen London, and Victorian fiction in general, is about travel and the mystique of travel. A battered steamer trunk that’s been everywhere. A briefcase full of secrets. Phileas Fogg’s carpetbag. Luggage is intended as a midgame slot. In a future update, you will be able to assemble some initial Luggage items in the Bazaar Side-Streets.
New Skills
We are conscious of not adding too much complexity to the game, especially not all at once. Firmament doesn’t add a full suite of new skills, like the Railway. It adds one new skill, and two new qualities of a somewhat skill-like nature.
Chthonosophy, the study of the root of things, has already been teased – but you’ve not really been able to obtain it, thus far. It is the major new skill for Firmament, playing a role similar to the role Zeefaring had in Evolution.
Inerrant and Insubstantial join Neathproofed as its two other counterparts. Like Neathproofed, these will appear more as additive benefits; they help your checks with other skills, more so than being checked in themselves. They exist to add a little extra, to help differentiate otherwise-similar items, and to act as an occasional bonus. As part of Firmament, we are pushing to make more use of Neathproofed, and carve out that space for its new counterparts, also.
Roof Travel
I won’t go into too many details about Roof travel, other than to set expectations. Yes, there is a new map. No, Roof travel is not quite a fully-fledged activity like zailing is.
We aimed it at a sort of middle ground between Railway travel (which is convenient and fairly predictable) and Zee travel (which is a whole venture unto itself.) Traveling from point to point on the Roof mostly takes one action; very occasionally, two. But it is drastically more variable than rail travel. There’s a broad variety of different things you can encounter in the upper airs of the Neath. And as you progress this storyline, you will encounter stranger things as you travel through the air.
And other delights…
Of course, we have other things planned for the rest of 2024. Our usual festivals will run as usual. A new Estival. Monthly Exceptional Stories. Various other surprises, including a series of more grounded new stories set in London. But we’ll talk about these things in detail sometime after Whitsun, which should take place, as usual, in May.
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~{ You all know what time it is! }~
•The Circus•
Jazz and Danny have always taken care of each other when their parents eventually forgot about them
Like when Jazz had to learn how to cook and fight off reanimated food to feed Danny when she was 6 because their parents got a new idea and had to work on it right that second
Or when Danny had to find a way to copy Maddies hand writing so when Jazz got sick or had class trip and she was to busy with other things so could go and have fun like someone her age so have
So you can tell they always took care of the other so when Maddie and Jack tried to lock Danny in the lab and have their way with the “Ghost scum” Jazz stood by his side until the end
And now that they both are full ghost that’s not going to change a bit they took care of each other in life
They going to take care of the other in death
•••••••••••••••••••••••••
When The Circus held out their hand for Jazz and Danny they were a bit surprised and untrusting in the beginning in fact Jazz would never leave Danny’s side or the other way around
But they have been with The Circus for some time now ( It’s hard to tell how long you’ve been in here Jazz and Danny find out pretty quickly ) and the people of The Circus has gained some of their trust but never quite all of it ( only the other has their full trust )
but the one they trust the most has to be the ringmasters or the leader of The Circus they keep everyone safe and protected so Jazz and Danny can respect that in them
And they made sure Jazz and Danny were safe as well so they respected the ringmaster a lot but not to the point where they would take their side over the other but they still respected them
Back on track, Jazz has been given the role as a sharp shooter and Danny as a Aerial act and of course jazz and Danny are always in acts together (The ringmaster has tried to get them to be separated acts due to their different roles and he got punched by jazz after he got to close to Danny for her liking, she gains everyones respect that day)
And if you need danny you often have to get past jazz first due to her being overprotective of Danny
How Danny and Jazz fight, Danny will use the silk he uses often in his and Jazz’s acts grab the person and fly around as fling the person all around and disorient them as Jazz fires her gun at them until the person is unable to fight or Danny and Jazz just get broad they will from Danny’s silks or whatever he’s using for flying around let them hit the ground or Danny will stop flying and Jazz gos at it, they treat it like target practice (They got everyone respect and fear after they did that the first time)
•••••••••••••••••••••••••
~{ Now onto the DCU part! }~
A emergency meeting is called for the JL about a new potential enemy or a rescue mission
So when one of the heroes [Batman, Superman, Wonder Woman, The Flash, Green arrow, Green lantern, Martian Manhunter, Aqua Man] in the meeting ask what it is are told about
A large big top that has large mechanical legs with the possibility of more due to the build of this structure and it seems to have been avoiding main areas where one of the main members of the JL are like its hiding
inhabitants of this is known to be unpredictable in their actions and how they react to people and objects out side of the structure and how they respond to questions about the big top or anything related to The Circus they will act as though the big top and whole Circus itself can hear them and become quiet and run off (They don’t really talk to people out side of acts so they just run back to where the others are or back to where their act is taking place)
And very little is known about them but this was brought to their attention due to the disappearances of people in the wake of The Circus (The ghost walk in and move on to the Ghost zone or find peace) and this is a problem and with the concerning words of some of the people who are in The Circus it is leaning towards the rescue mission
And they need to find out what is happening and need a team to go under cover and young justice volunteers to go under cover
•••••••••••••••••••••••••
~{ Now onto Danny and Jazz’s outfits! }~
For Danny I’m thinking
This for the outfit ~{ Or not this is really the best I could find that I at least liked enough }~
And for Jazz I’m thinking something like this
Or this ~{ I’m not picky about which }~
•••••••••••••••••••••••••
~{ And that’s it for this! I hope you things like it and life’s to short punch a politician! Byeeeee }~
#dc x dp#dp x dc#dc x dp crossover#dc x dp prompt#danny phantom#that weird thing in the woods#that-weird-thing-in-the-woods#dc x dp fic#dc x dp fanfiction#dpxdc#dp x dc au#dc x dp au#dp x dc prompt#dp x dc crossover#dcxdp#dp x dc misunderstandings#dc x dp misunderstandings#misunderstandings#danny au#Jazz is best sister#the JL is concerned#Yes this is very steampunk inspired and no I will not have questions#everyone is concerned about this Circus#Jazz’s and Danny’s obsessions were based off of helping other people#so when they died together it turned their obsessions to the other but not in a weird way#if shipped you will be Blocked!!#Danny is a goth steampunk twink#Jazz is a pirate core steampunk with a G U N#and I take no questions#danny fenton
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I built the 1/100 scale Full Mechanics Gundam Aerial.... so cool.... The size and detail is so nice, the metallic internals are so sweet... This is definitely my favorite gunpla I've built so far. I bought a base just to display this one.
#gundam aerial#the witch from mercury#mobile suit gundam#demily builds a gunpla#suletta mercury#ericht samaya
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I was just notified that my Full Mechanics Aerial will ship on the 15th, not quite an MG but at this point I'll take what I can get.
And they said it would fail....
Here's the proof you need that Mobile Suit Gundam: The Witch From Mercury was a good idea for revitalizing the Gundam franchise. Bandai Namco Holdings announced its 2023 Fiscal Year (FY) sales results on Wednesday, revealing record-breaking revenue for the Gundam IP. Group-wide sales amounted to 131.3 billion yen (about US$967 million) in FY2023, compared to 101.7 billion yen (about US$749 million) in the previous year.
In a March newsletter, Bandai Namco Holdings president Masaru Kawaguchi specifically highlighted The Witch From Mercury for acquiring new fans among young people and women. He also highlighted the Gundam Aerial gunpla models as strong sellers.
Bandai Namco Holdings publishes financial reports as far back as FY2006. These reports reveal that Gundam's sales have not always followed a linear curve. Sales briefly dropped in FY2009-FY2010, as well as FY2015 and in FY2017-2018. However, there has been remarkable growth since FY2020, which also coincides with the increase of Gunpla sales throughout the pandemic. Case in point: 60.5 billion yen (US$45 million) of Gundam's 131.3 billion yen in sales in FY2023 was through the toys and hobby business, up from 44.2 billion yen (US$33 million) in the last financial year.
Other major Bandai Namco IPs to see growth in the last financial year include the perennial favorite Dragon Ball at 144.5 billion yen (US$1 billion)—up from 127.6 billion (US$940 million). One Piece also climbed up to 86.3 billion yen (US$636 million) from 44.1 billion yen (US$32 million) last year, reflecting the success of One Piece Film Red.
Overall, the company's net sales were 111.3% compared to the previous financial year, and the sector also saw a 103.5% gross profit. The sector to see the biggest growth was "Amusement," referring to amusement parks, arcades, and other public entertainment facilities. This segment grew by 127% from the previous financial year, indicating its recovery from COVID-19 restrictions.
SOURCE
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It is taking me several weeks to apply all the decals
#gundam#gunpla#mobile suit gundam#model kit#gundam the witch from mercury#decals are a pain#full mechanics#gundam suisei no majo#witch from mercury#gundam witch from mercury#ericht samaya#technically#aerial#gundam aerial#FM gundam aerial
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Senturion
An in-universe game in the mainline Pokemon universe, thought up by Melmy of @fated-furret.
All credit goes to Melmy for thinking up this in-universe game.
Background
Senturion is an indie game released in 2018, the sequel/rehash/major expansion of a 2013 Flash game of the same name. It's a 2D dungeon crawler/action-platformer, similar to games like Hollow Knight and Neon Abyss. You play as a Sentret you name at the beginning of your adventure.
Moveset
At first glance, the movement... kind of sucks. Both your snail-pace waddling and jump that barely gets you above your ears' height leave much to be desired. You can sprint on all fours to get to a somewhat reasonable speed, but using it tanks your Stamina bar. It seems like this is going to be quite the boring game...
Until you realise that if you aim at the floor and use the aerial version of your tail-slap (Left Click, goes towards the mouse), you go absolutely flying. Further experimentation reveals that extending your tail (Hold Right Click, goes away from the mouse) lets you bounce like a pogo stick in a similar fashion to the hammer from Getting Over It.
Using these movement options together (along with exploiting certain levels' mechanics) is key to defeating enemies and traversing through rooms.
Inventory
You get various “Tail Armours” as you progress through the game. These are Pokémon-themed equipment for your tail that affects how your tail-based movement works. Here's a few examples!
- Ditto: Your goopy tail can compress into a wall if extended at high velocity, sticking you to it and slowly charging a super-bounce for when you release.
- Nidoran: Direct damage is only dealt via headbutts. Swinging your tail shoots a burst of poison darts and boosts you forward.
- Chikorita: Reduced damage, but vines on either side of your tail increase its length and add a powerful sweetspot to the end of your tail swings.
There's also Trinkets! You have a few slots for passive Trinkets and a single active Trinket, which can be swapped out with ones in your inventory between Sections (see Levels).
Passive Trinkets are your accessories, and some effects include:
- Increasing base stats
- Health regen after clearing a room
- Increased loot
- Modifications to movement too general to be a Tail Armour, such as decreasing gravity or increasing impact force
They all come with upsides and downsides though, so you need to consider carefully which ones you equip.
Active Trinkets have an effect upon pressing the Use Active Trinket key. Every Active Trinket has a cost to use, and this can be almost anything. You think of a number, changing it can be the cost of an Active Trinket.
Some Active Trinket effects include:
- Spawning a wall at your cursor facing the Sentret that takes away your Stamina
- Throwing a bomb, but you can only use it once per room
- Giving you extra max health for the rest of the dungeon, but the boss at the end of the dungeon gains 20x that
- Making you invincible but slowly increasing your gravity while the button's held
You get Tail Armors, Trinkets, and other items from chests, bosses, shops, and as drops from rare variants of certain enemies.
Levels
Levels have the standard dungeon-crawler layout: floors (referred to as ‘Sections’) consisting of rooms that you can only exit once every enemy inside is defeated, culminating in a bossfight at the end. The rooms are big, and can be mostly vertical, mostly horizontal, or all kinds of wacky shapes.
The group of levels associated with each individual faction (more on that later) all have a gimmick that ties them together. For example, a volcano level could have lava that bounces you away but damages you if you touch it without the right Trinket.
Story
The story begins in a cute little forest village full of young forest critters (the parents of all the critters had disappeared a while ago), soon having you go to the task board and accept a mission to collect apples from a nearby patch of apple trees. It serves as the game’s tutorial, giving you the opportunity to learn to use your movement options to pick the apples from a series of high trees that culminate in a tricky chained bounce up a cliff to get to the tree with the best apples. But as soon as they’re in sight, an attack from offscreen knocks you tumbling back down. With your tail sprained, you’re left to run back to your village from a group of Pawniard, Bisharp, Escavalier, and other mediaeval-themed Pokémon, instantly passing out from the shock once you leap through the open gates.
The next morning, you awake to see that everything’s changed. Huts are caved in, farms are destroyed, and everyone’s working together to figure out what to do in their parents’ absence. They’re all young and scared, but they've managed to band together into a tight-knit resistance.
The main gameplay begins here, similar to the flow of Pokémon Mystery Dungeon. You take quests to go through levels to get loot, progress the story, and develop close bonds with the other critters.
As you progress, though, you realise that there's another group trying to invade the mediaeval Pokémon. And someone doing it to them, and doing it to them. Turns out the entire region's covered in nations trying to invade each other, all being supported from the shadows by a mysterious Pokemon called ‘The Oracle’.
You return home as fast as your tiny legs can carry you burst into the war room for the forest critters and tell everyone about this just before one of the Oracle's messengers arrives. Thoughts of "liberating" land from other factions have been slowly gaining popularity amongst the forest critters throughout the game, but you put a stop to it and convince everyone to focus all efforts on defeating the Oracle.
You then go through a level consisting of one floor from every faction's buildings you've been to, until you reach the Oracle's Spire. It's taller than anything anyone's ever seen, and it's made of a strange smooth material with angular channels of light pulsing throughout. As you climb up it, it's full of strange Golurk, Rotom, and Porygon. At this point, the player realises the twist…
…It's a massive supercomputer. (Important note: This is the first thing anywhere near modern technology you’ve seen in the entire game. Everyone else has only just figured out advanced smithing.)
Turns out there's a small group of Pokémon that's been advancing incredibly quickly but not sharing their developments with anyone. The Oracle is their magnum opus, an AI that disguises as a prophetic wizard-guy to pit the rest of the nations (once almost completely at peace) against each other. The plan was to have them all weaken each other so they could sweep through and take all the land and power for themselves.
You then have to go through the last floor of every dungeon again, but this time without hurting a single enemy so you can tell their leaders everything. You all turn on the Oracle, and with the help of all of the enemies you’ve faced you’re finally able to reach the AI for an epic final boss battle. It’s incredibly difficult and takes everything you’ve learned to its uppermost limits.
You go into the "control room" after the fight to come face to face with these horrible dictators, but…they're all weak first stages? They begin a long monologue about how the world’s ‘unfair to little guys like us’, but it’s quickly cut off by the now-released parents of the forest critters pinning them down and dragging them away.
The credits then roll. A cutscene plays beside them showing the Oracle's Spire being dismantled and the leaders of the rest of the nations work together to spread the hoarded advancements to everyone.
Overall, it's a commentary on how powerful figures aim to gain power by dividing the people, and how technology can either be of great benefit or terrible detriment to society depending on the people controlling how it’s used.
Completing the story unlocks Freeplay Mode. It’s pretty much just “continue the game as normal except you can redo the story-exclusive dungeons with a 4x loot multiplier” and was very much an afterthought, but it mainly serves as a playground for tinkering with builds and practising movement tech.
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